So Frankly...

So Frankly...

Monday, July 11, 2011

Never Underestimate the Awesomeness Factor

I learned something this weekend about the need for Awesomeness; it is still incredibly important to my 13 year old boy.  It may very well be the difference between giving a game a chance or not.

 Battle Cry and it's great visual appeal - Awesomeness! (Photo by Joe Keller)

We have been playing Battle Cry, a game with a modular board that lets players set up various battles from the American Civil War.  The game has various miniature plastic pieces which represent infantry, cavalry, artillery and leaders. The play is very quick and very fun, but a little light (at least as far as wargames go).  Daniel loves it when we play, and I thought another Civil War game with a little more depth and complexity might work well. I asked, and he looked over the titles of my other Civil War games and picked one.

Friday night I was in front of the TV with the family punching out the little cardboard squares that represent units, leaders, political influence and game markers and bagging them as I do.


For the People has more interesting game play, but isn't as cool (Nick Avtges)

My son says, "Dad, are those the pieces to the game?"

"Yes Daniel, though it's not just the units.  This game also incorporates the events and politics of the war, so there are markers for those, too."

"Oh.  Dad, it looks kind of, well, boring."

"Is that because it doesn't have miniatures?"

 "Um, yeah.  I am more interested in a game that has something that at least stands up and looks like the soldiers."

Oh well, I guess I will see if I can trade my copy of Combat Commander: Europe for Memoir '44 , which is in the same game series as Battle Cry.  That way WWII is still a possibility...

It's Your Move!

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