I am not a huge fan of card games. Generally speaking, that's because they don't have the Awesomeness Factor that a board game can have. And, with the one exception of Oh Hell! (aka Up the River, Down the River or Blackout), I am particularly bad at trick taking games. That was until recently, when I had a chance to play Clubs after our monthly gaming session.
[Full dislosure: Clubs was sent to me by the publisher, North Star Games, to review. Other companies have done this in the past. Those games were not reviewed, because my father told me not to say anything if you can't say something nice. I am reviewing this game; I guess that gives this away.]
Promotional Image from North Star Games |
In the box there are four suits of 15 cards, as well as six bonus cards and the rules. The cards are great quality - the quality we repeatedly see in North Star Games products.
The gameplay is simple. One player will play the lead. In most trick taking games, this is one card of a suit. Going around the table, all other players will toss in a card of the same suit (following suit) if they can, changing suits only if they can't play the suit led. This leads to one of the issues with a traditional trick taking game. If someone doesn't understand the concept of following suit, the game starts to unravel. Often the error is caught to late to save the hand.
Cards of the various suits. Note that the clubs have coloring that designates them as scoring cards. Photo by Mike Hulsebus. |
The strategic balance comes from needing to hold cards to win melds, versus the need to play cards to take the bonus for going out. This gives the game some fun decision points which are just right for a 30 minute game. I would be tempted to call this a solid filler, but the simple fact is that it's a game that could easily be enjoyed several times in a row for a great evening amongst friends. Most fillers aren't that satisfying.
Let me put it this way. If Clubs were an hors d'oeuvre, it would be loaded potato skins. Eat a few and you're good for the evening. Most fillers are like cucumber sandwiches; they leave you filling like it's time to get some real food.
Some of North Star Games' titles can be found at mass market stores, and I was hoping that Clubs would be too. Unfortunately, I haven't seen it yet. So far, it is limited to specialty game stores, as well as Amazon and B&N. Shop around though; I have seen this game going from anywhere from $7 to &18. I would probably be willing to pay $18 for this game, but why pay more?
Clubs
- 2-6 players (but it should probably be 3-6)
- 30 minutes
- ages 8+
I certainly appreciate your stuff provided in the blogs.
ReplyDeletecasino utan licens